20110625

Star Trek- The Driving Game v 2.75



Last Modified Stardate 201409.04

Okay, here it is. We've heard of the Drinking Game, so now we must logically have the Driving Game. True, they don't mix and they never should, but I got the idea one day on a road trip and didn't feel like asking "Are we there yet?" every ten miles.

The synopsis is real simple. Terminology from Star Trek has been converted to simple terms used while someone drives a car. There have been a couple times when I've heard the driver of our road trips announce "warp drive" on the freeway, and until now never realized how almost anything you encounter on the road can be termed in phrases of Trek.
I'll try and keep this as organized as possible so you'll have an easy reference on the road or whatever (though I'd advise against the driver reading this). For some parts, you may need to refer to the TNG Tech Man, but it shouldn't be a real problem.

The Prime Directive
We vow not to interfere with the natural courses of the lives of others. We will not cut them off, tailgate, drive on the sidewalk, double park, honk rudely, or showing them the "Great Bird of the Galaxy" unless not doing so would jeopardize our own lives or insurance premiums. We will not litter our galaxies highways, we will not ask the waitress of the local "Shoney's" to sing Klingon opera, we won't take the towels from Federation accommodation outposts, or make fun of and taunt our Romulan Highway Patrol.

Part I: Velocity -- Converting Miles Per Hour (MPH) to Warp Factors.

  • 0-9 Maneuvering Thrusters. (coasting slowly)
  • 10-49 Impulse power. It is usually broken up like this--
  • 10-19 = 1/4 impulse
  • 20-29 = 1/2 impulse
  • 30-39 = 3/4 impulse
  • 40-49 = Full impulse
  • 50- Warp Power.

Every ten MPH above fifty is equivalent to 1 factor of warp. Example: Warp 6 is 110 Mph. Unfortunately, this scale does not count for that "never reaching Warp 10 rule" in TNG, but knowing most of my friend's cars, Warp 8 is pretty much an impossibility at this time. NOTE: Entering Warp close to a planet might result in Potential Enemy Vessels or Romulan Ships to pursue you.

Part II: Your Automobile / Space Ship -- the Basics
Trunk: Cargo Bay. (Note for vans/station wagons/hatchbacks, etc. this should be referred to as the main shuttle bay);
Bicycle / Ski Rack: Shuttlecraft hard-docking port;
Engine: Matter/Anti-Matter Reaction Chamber;
Transmission: Warp Nacelles/Impulse Thrusters;
Body: Structural Integrity Field;
Radio: Commlink (also applies to CB and Cellular Phones, CB Radio, and Walkie Talkies);
Front Grill: Main deflector dish;
Bumpers: Shields;
Doors: Transporters (If you locked one of the doors, you could say that "Transporter Room Four is off-line.")
          - also can be airlocks  
Seat Belt: Inertial Dampening Fields/Gravitational Support
Heater/Air Conditioner: Life Support; 
Windshield: View screen/Fore Scanners; Rear View 
Mirror: Aft Scanners;
Unleaded Gas: Slush Deuterium
Radar Detector: Tachyon Scanner;
GPS System: Navigational Computer;
Towing Line / Winch: Tractor beam;
Spotlight: Auxiliary Scanners;
Mirror Ornament: Stuffed tribble (probably easy to make)
Windshield Sticker: "Starfleet Academy" (I've actually seen these around!)
Parking Brake: Manual Docking Clamp/Moorings
Glove Box: Auxiliary Storage OR Computer Database (Isn't that where all the road maps are stored, as well as the owner's manual for the car?)
Windshield WasherShields (Shields up..when raining)
Horn: Communications Hail (Opens Hailing Frequencies)
Reserve Fuel Canister: Bussard Ramscoop
High Beams: Phasers (flashing High Beam is a warning shot)


Part III: Operational Modes
Docked Mode: Usually for auto maintenance/refueling.
Cruising Mode: Normal driving operations
Yellow Alert: Usually for difficult driving situations (i.e. bad weather)
Red Alert: Hostile situation (i.e. attack from Borg/Romulans) or Near Zero Visibility
Blue Alert: Looking for a parking space in a crowded parking lot

Part IV: Systems Diagnostic Levels
These pretty much go along the 1-5 scale-like on the Big E with Level 1 being the most difficult duty while Level 5 being the least difficult. The following are examples of each level
Level 5: Check air pressure/Clean windshield
Level 4: Change all filters(air, oil)/Fill all fluids (oil, windshield)
Level 3: Check electrical wiring/Minor secondary systems
Level 2: Remove all engine parts/Clean thoroughly
Level 1: Clean interior and exterior of the car
Damage Control / Repairing the Warp / Impulse Drive: Fixing a Flat Tires (See Part II)

Part V: Bridge Stations -- Who does what and where
Flight Control: Drives the automobile, also responsible or minor navigational duties.
Operations Manager: Allocates resources for crew use. Controls the use of the following: road map, food resources. It also records mileage and pertinent auto/mission data.
Command Station: The Captain of the whole thing. Usually sitting in the comfort of the back seat. The second in command is usually also with him, although that position need not be filled if the auto is short-handed.
Security Officer: Usually ensures all windows, doors, seat- belts secure. Plots tactical evasion courses should the need arise, and should have extensive knowledge of motor vehicle laws in case Romulan highway patrol manage to pull over auto.
Environment: Controls usage of heater/air conditioner and authorizes the use of windows for ventilation. Also designates which station the radio is on and what tapes the crew listens to. Naturally, this assignment should only be given to those with good taste.
Science Officer: Has detailed data pertaining to locations of the ship and local customs of the environment. Such duties include translating speech with Romulan HP or Klingon truckers and should know the exact location of the "Shoney's" closest to the ship.
Mission OPS: Usually assistant to the Operations Manager, although this crewman is also in charge of allocating resources to away teams. In the event that there is NO second officer. Mission OPS should lead away teams.
Engineer: Generally this is the guy with the automotive engineering skills who has done an extensive study of engines. This person should be in charge of all refueling and maintenance duties. Counselor: Designated to make sure everyone has fun on the trip and makes sure nobody says "Are we there yet?" May frequently introduce a sing-along during a long mission during times of low morale.
Yellow Shirt: (optional) This good-hearted ensign gets to carry the gas can to the nearest refueling faculty if the need of an emergency refueling arises. (May also use "Counselor" if no YS is available)
Medical Officer: Makes sure nobody gets too severe cramps due to confinement
Note that like on the BigE there are four duty shifts (each 6 hours long) in which someone else must take turns at the Conn.

Part VI: Starship/Automotive Classes
Your Car: Federation ship (yes, you're always the good guy)

  • Hatchbacks - Cruiser Class
  • Saloons/Sedans - Multi-Mission
  • Estate/Station wagons - Freighter Class
  • Sports Cars - Scout Class
  • Convertible - Escort Class
  • Off-roaders/SUV - Explorer Class
  • Minivans - Destroyer Class
  • Van, camper, RV, minibus etc. - Transport Class
Police Car: Romulan Warbird (remember, the Klingons are our allies AND we still cannot exactly detect a cloaked ship i.e.. behind a billboard)
City Bus: Transport.
Big Rig: Klingons. (Truckers -- the real warriors of the highway)
Tow Truck: The Borg (waiting to assimilate scrap heaps wherever they lurk)
Ambulance: Starfleet Rescue craft
Rich Exotic Import: The Ferengi
Any Pontiac: Captain's Yacht
Any Accura - Captain's Yacht (the Accura Emblem looks like Starfleet Delta)
Any Saab: Vulcan Ambassador's Shuttle (Mark Lenard does the voice-overs for Saab)
Andorian Ship: A ship that cuts you off.
Motorcycles – Klingon Bird of Preys (Don’t Bikers remind you of Klingon’s anyway)

Part VII: Various Road Obstacles
Freeway Entrance: Usual entrance to warp drive
Freeway Exit: Usual emergence from warp drive(of course situations in the past have shown that you can pretty much enter warp anywhere you damn well please)
Long Bridge: Warp Conduit
Unintended Freeway Exit: Wormhole!
Emergency Side Lane: Neutral Zone
Speed Bump: Continuum Drag
Icy Road: Soliton Wave!
Pothole: Quantum Filament!
Mountains: Nebulae (you can choose to go thru them or around them)
Car in/off the road: Wreckage
Road Kill: Extinct unknown lifeforms (usual response from science officers)
Road signs: Starfleet Navigational Guidance Beacons
Starfleet Salvage Operation: Car parked on side of the road with a man outside trying to fix it
In the Delta Quadrant: When you're lost
Wolf 359: Car Crash
Mariposan Clones: Schoolkids getting off a charter bus
Level 12 Shockwave: Crashing head-on into another car
Level 5 Shockwave: Crashing into a traffic light
Level 1 Shockwave: Running over a cat or something

Part VIII: Special Maneuvers
Entering Freeway: Entering Warp
Exiting Freeway: Leaving Warp
Rockford (180 spin): Full about (hey, not everything gets a nea term!)
Evasive Maneuvers: Avoiding Romulans
Swindell Maneuver: You've missed your turn/exit. So you make your way back there!
Koma Maneuver: You managed to dodge a Romulan Ship (ie did not get a ticket)
Corbomite Maneuver: What you tell the Romulan Officer so that he does not give you a ticket.
Picard Maneuver: Getting rid of a bothersome tailgater
Paige Maneuver: Doing something absolutely dumb.
Slater Maneuver: You have no idea where you are going ..so you follow that car in front of you.. that driver knows where s/he goes.
Harshaw Maneuver: When you drive through the parking exit backward.
Krazy Ivan: When you change lanes for no particular reason.
Kobayashi Maru: When you switch to the faster lane (and that one slows down)

Part IX: Locations on the Road
Howard Johnsons: Ten Forward (the only REAL place to eat on a road trip!)
HP Office: Romulan Outpost
Information Center: Memory Alpha (Okay, so it's from the books--classic Trek, at that).
Truck Stop: Klingon Outpost
Rest Stop: Alien Outpost
Auto Shop: Assembly Faculty
Gas Station: Refueling Base
Your Garage: Dry-dock
Big Parking Lot: Close Orbit
Parking Ramp: Starbase
Toll Booth: Ferengi Starbase (ugh)
Traffic Court: Q Continuum
Any Given City: Planet (city name)
Any Given State/Province: Sector (state name)
Any Given Country: Galaxy (country name)
Any Given Planet: (you're taking this game a little too far)
Best Western: Crew Accommodations
Holiday Inn / Ramada: Guest Accommodations
Marriot / Hilton: Officer Accommodations
Factory Outlet Mall: Ferengi Outpost
Deep Space Station: Busy Intersection/Drive-Thru Restaurant

Part X: Away Teams -- how the heck do we handle this?
An away team should consist of the Second Officer or the Mission Ops crewman, along with any number of expendable crew members. The natural shuttle variant in the driving game would be a bicycle (preferable a mountain bike) or it could even be skateboards or rollerblades. The logical reasons for these chosen vehicles are
1. The fit on/in the car very nicely.
2. Like shuttles, they should never be taken out while in Warp Drive. Typical away
Team missions include:
1. Retrieving more crew consumable
2. Depositing crew post-consumable 3) negotiating with accommodations manager for a night's lodging.
Of course, more detailed and taxing missions include:
1. Scouting out a new area (shuttle may be necessary).
2. Scouting for a good orbital parking spot
3. Emergency refueling

Conclusion
That is about all I can think about for now. I tried to think of some way to include the transporters but I couldn't think of any. Also, I had a couple ideas for general terms, but not many. If you have any…leave them in the comments and I’ll use them to update this list.


DID WE MISS SOMETHING?
If you think of something that should be added to this list, leave it in the comments.

20110622

The Tin Dog Podcast Drinking Game v 1.35


Requirements:
  • Episode(s) of Tin-Dog Podcast
  • This list
  • People (the more the merrier)
  • Beverage of your choice
  • Be near a toilet (just in case)
Instructions: Simple. Listen to the show, and whenever a condition is met, take the appropriate number of drinks. The definition of "drink" should be decided before gameplay starts. Usually, a good mouthful will suffice, but sip if you wish.

Compiler's Note: I would advise taking some time before gameplay starts to decide which conditions to use and which to ignore.

Remember that this list is canonical, so you probably will _not_ want to use them all (especially with a new podcast, Since you'll spend all your time reading the list, rather than listening).
Please send any corrections, suggestions, requests, submissions, flames, etc. to the address listed below.

Thanks, Michael M Gilroy-Sinclair for the Tin Dog Podcast

: Compiled by victoswindell@hotmail.com (send me your input/changes)

Podcast Event - Number of Drinks
Host voice not OK - 1
Host is recording outside of studio/home - 1
Host starts to ramble off topic - 1
Host says "let it go" - 1
Host says "There Again - 1
Host says "Out of its Time" - 1
Host says "Of its time" - 1
Host says "Better than I remember" - 1
Host asks for funds/selling something - 2
Host uploads wrong podcast - 2
Host changes Theme music - 2
Host podcast is not what he said it was going to be - 1
Host not reviewing Doctor Who - 2
Host reviewing Torchwood and mentions DW -2
Someone has donated funds for podcast -1
Host mentions iTunes - 1
Host mentions his wife - 2
Host mentions his offspring -3

REVIEW COMMENTS
Host mentions 'steam-punk' -2
Host mentions another Dr. Who podcast - 1
Host plays clip from another podcast -1
Host plays audio clip from DW - 1
Host play recording of DW Actor advertising the Tin-Dog Podcast -1
Host reads one of his stories -2
Host suggest you get a copy of WHOSTROLOGY
WHOSTROLOGY is the same as your birthday - 2
It's your WHOSTROLOG - 1
Host mentions William Hartnell/Richard Hurndall/David Bradley -(First Doctor) -1
Host mentions Patrick Troughton - (Second Doctor) -2
Host mentions Jon Pertwee- (Third Doctor) -3
Host mentions Tom Baker - (Fourth Doctor) -4
Host mentions Peter Davison -(Fifth Doctor) -5
Host mentions Colin Baker- (Sixth Doctor) -6
Host mentions Sylvester McCoy - (Seventh Doctor) -7
Host mentions Paul McGann -(Eighth Doctor) -8
Host mentions The War Doctor -(John Hurt) -8
Host mentions Christopher Eccleston - (Ninth Doctor) -9
Host mentions David Tennant -(Tenth Doctor) - 10
Host mentions Matt Smith - (Eleventh Doctor) - 2
Host mentions Peter Capaldi - (Twelfth Doctor) -1
Host mentions Jodie Whittaker - (Thirteenth Doctor) -3
Host mentions The Valeyard -2
Host mentions The Dream Lord - 2
Host mentions The Watcher -3
Host mentions River Song -3
Host mentions another Time Lord, not the Master or Ranni -4
Host references/compares another Doctor Who Episode -1
Host Mentions Production Notes or Discontinuity Guide - 2
Host Mentions Big Finish Production -2

PODCAST REVIEWS EVENTS
Host references Non DW SciFi series (Star Trek, X-Files, The Tomorrow People-etc) - 1
Host references another DW media (Book Episode, etc) - 1
Host really likes episode -2
Host likes episode - 1
Host sort likes episode -1
Host hates episode - 2
Host says "LI-N-DA" or mentions 'Love and Monsters' -3
Host references actor other work - 2
Host mentions "K-9" -2
Host mentions "BBC" -3
Host mentions "The Master" -3
Host mentions "Daleks" -2
Host mentions "Cybermen" -1
Host gives list of possibilities - 1
Host gives a theory - 2
Host gives a bit of Who Trivia - 1
Host says "TARDIS" - 1
Host mentions your favorite Doctor -1
Host gives episode 9 or 10 -4
Host gives episode 6, 7 or 8 -3
Host give episode 5 or below -2
Host references NON-SciFi series -2
Host mentions a clue for a future episode. -1
Host says 'Candy Man' -1
Host is reviewing a Big Finish Audio -2
Host mentions another podcast - 3

Doctor Who is the property of the BBC, All right Reserved. We forfeit all rights, privileges, and licenses herein and herein contained," et cetera, et cetera... "Fax mentis, incendium gloria cultum," et cetera, et cetera... Memo bis punitor delicatum!


This posting is subject to change..so stay tuned

How to have a SciFi Convention...by yourself v1.318

This blog was wholly inspired by the Tin-Dog PodcastHow to have your own Doctor Who Con’. We just decided to write it all down for ya, and expand it a bit, and run with it. I'm sure you can add to it a bit as well. If you have any suggestions..leave them in the comments..and I'll add them in later. This posting is subject to updating.


Anyways, do you miss the old days of going to Science Fiction conventions? Is there a big convention going on in another part of the country that you would like to go to, but can’t afford? Did you put in a bid for a convention or Science Fiction club event, and you didn't wain? Never fear, now you can enjoy the convention experience in your residence, and save a ton of cash. Here are the steps.


The Preparation
Like anything else prepartation is the key, the more work you do up front, the better off your con will run. If something isn't right you can just blame the organizers later. Anyway this is all up to you. You have to so all the setting up, buying the stuff for the bar..blah blah blah


1. Give your Con a name. Good names can be like of the following (just make sure there isn’t a con with that name):


  • SoloCon
  • SingularityCon
  • It’s All about Me Con
  • NotaCon
  • UnoCon
  • AloneCon
  • ImaginaryCon
  • SoleCon
  • BinaryCon
  • InvisiCon


** The next time you host the event, you can just stick a Roman numeral after the name.


2. Two weeks before the con tell your Social media friends you plan on attending the con, and hope to see some of them there. Don’t reply when they ask for information about the con. This way you can complain when you don’t see any of them at the con. More on this later. It would be interesting to know how may internet searches will be done looking for information on the con.




3. Make a list of the stars, writers, behind the scene folks  you want to attend your convention (living or dead). This is your convention you can do what you want. You can even include the guest of the con you can't make it to.  You can go on the internet find images of these characters to put on your flyer about the convention.  Print up 42 Flyers, with the date, and all the details about the guest(s), Q&A Sessions, dealer room, costume contest, cash bar, and  print SAME PLACE AS BEFORE, SAME CONTACT INFO AS BEFORE, SEE OUR WEB SITE.  Secretly, leave some of the flyers at places where no one would be interested in this sort of thing.


  • Three days before con, send an E-MAIL to their fan clubs telling them how you’re a great fan of the actor, and how you look forward to seeing them t ( name of your Con). This is your kind-a-sort-a invitation. You really don't have to send the e-mail, but if you want to cause even more chaos, give it a go. If you have some of those cardboard stand-ups of these characters you can use these. If you can get your hands on some mannequin's or blow up dolls (no questions asked here), you can dress them up in various costumes and place them around the various rooms, just to add to the effect.
4. Stock the Bar – after all a lot of before, during and after con activity is spent in the bar. You may as well get stocked up on the things you know you like, and a few you don’t, or never tried. Just for the effect. If someone happens to drop by during your con, you can serve them the ones you don’t like. (Somebody has to drink them anyway) Don't forget the peanuts, this is extremely important...just in case a Vogon Constructor Fleet comes by to do some demolition of a Hyper-Space bypass. The neat thing about this, is that the drinks at your con will be much cheaper than the ones at the con, you didn't attend, and you'll actually have stuff you like. If you have plenty of the drinks you don't like after the con, save them for the next party you are invited to, and sneak them into the mix.


5. The Screening Room – One of the rooms in your house has to be the screening room. Pick a random DVD or whatever media you have or just leave the TV on the SCI-FI Channel if if you have it. If you have a recording with a Commentary track, turn this on, to mimic the comments that fans make during the movies anyway. For a more realistic effect pick an episode you don’t like and let that play...all weekend. 


6. Doing the Schedule – The heart of any convention is the schedule of events. You need to take time to plan your convention schedule and well as plan the logistics and utilization of the space in your residence for the various parts of the convention.


o Make of list of weird Panel topics- where would a good Con be without them.
       § Topics that you would never attend
                              - Spock vs The Gilligans Island Professor
                              - Godzilla or Dr Who.

                              - Toilets and the 8th Dimension
                              - Do Running Light work  at Warp 8.3
                              - Chick who dig Chicks who dig Time Lords
                              - Time from a 
non-linear, non-subjective viewpoint
                              - Why are most trek fans fat?
                              ..........etc
                   
       § Topics that you would attend
                               - Daleks vs the Borg
                               - Treknology 
                               - Building your own Tardis
                               - How to construct your own light saber
                               - Flying Cars..why don't we have flying cars
                                 ...etc
· Place these at the same time



o List a Panel where you are the guest speaker based on your expertise


§ Make a list of Fandom type questions to ask the expert – A mix of the very intelligent and very dumb.


§ You can even play various podcast or recording of interviews.


o Plan other fan events.
Get some recordings of interviews for one or three of the celebritieis that you've invited. You can can probably locate a podcast or find a few YouTube clips.



o Have a Charity of Auction


§ List something on E-Bay that you have and donate the proceeds to Charity ;E-bay gives you the option of donating up to 100% of the proceeds to a charity.


· It could be a dust ball that you think looks like William Shatner's Trek Hair.


· It could be the last Cheerios in your box


· It could an un-matched sock from your laundry


· If you are cleaning out your closet..sell that stuff




o You have got to have a Dealers Room


§ Put some of your collections in a in a room or on a table.. to be the dealers room


§ Make a list of the things you want to have and want to buy (you will need this later)


§ You can also have a computer set to e-bay to allow you to shop of items, if you actually want to buy something during the con.


o Print up the schedule and hi-lite the things you would like to do using different color, then take the schedule to your favorite sci-fi hang out, bookstore or library, and accidentally loose it there.


7. Set up a registration Desk…if you like


o Make a few name tags and VIP Tags for your invited guest, but do not make one for yourself. This will become important later.


8. Set up a time for your costume contest. (more on this later)


9. You can put up signs for events, and cross off panels that are canceled due to guest not showing, if you wish.


Attending the Con


It’s time to go have the convention experience, and let your friends know all about it. If you have a mobile phone with twitter, or a lap top, you are good to go. Send random tweets about what your doing, or not doing.


1. Go get in your car. Imagine the long drive to your con, tweet about not having FTL Drive or transporters, and the traffic standing still.


2. Get out of your car, and tweet that you have arrived. Tweet that the place looks ..inexpensive


3. Go to the registration deck and check in. Complain because they seem to have lost your registration, and you have a handwritten badge, and some free peanuts. Comment how none of the guest have arrived yet.


4. Check into your room, tweet how nice and homey the room is. You can even say how weird it is that it reminds you of home. Check out what is on TV, remake about the lack of good channels.


5. Complain that you lost your schedule, and they don’t seem to have anymore.


6. Complain about the poor poor organization and lack of convention staff. You can't find anyone who can answer your questions.


7. Every hour or so hang out in the hallway for 5 minutes with the hopes of catching one of the stars for a picture,  or inverview or trying to catch any of your friends who may have attended from the E-Space, the Continuum, or has the confused with Milliways. Complain that most of your friends went to the other con, or isn’t there. Complain that the stars may have taken another route just to avoid you.  If you have one of those cardboard stand up's of a sci-fi character, try to have a conversation with it, then complain that they ignored you. Look in the mirror and comment someone is wearing your costume..but that you look more authentic. Read a message on your phone.


8. Head to the Bar (Frig) and let your imagination go wild. Chat it up with Sue Richards, and tweet how she completely ignored you.


9. Go Check out the dealer room. Complain that they don’t seem to have the things you were looking for (on your list) or how you already have most of this stuff. You can check on E-Bay to see if they have it.


a. If you’ve taken out one prize possession to display – pick it up and hold it. You can even tweet about it.


10. Go hang in the hallway, and complain about one of the guest not showing up. You will repeat this all during the convention weekend.


11. Complain about the poor organization tweet “Couldn't organize a pissing contest in a brewery”


12. Head to the Bar again. then back to the corridor to see if you can catch up with anyone you know.


13. Drop by the Screening room, tweet how they selected the worst episode ever. Say you can find a staff member to see what else is showing. Several hours later you can complain that the same episode seems to be playing.


14. Go hang in the hall way, read something, looking for the next star. Stare at something, check the contents of your bag. Tweet some more. Say how you think you may have seen someone you may know out of the corner of your, but how they just seem to have just vanished in the dealer's room.


15. Head to the panel room or Interview room, and listen to a the podcast or YouTube interview of one of the stars you've invited. Alternatively you can run the commentary track on one of your DVDs.  Keep putting up your hand to ask a question. Tweet how they would not recognize you. The next panel session is the one where you are the speaker. Read your questions and think of smart ass answers. Tweet about the lack of intelligence in modern fandom.


16. Getting the Autograph.


a. You can shop on E-bay for the ones you want. See how many are under $20.00 (US), complain about high prices.


b. Complain on twitter that you missed the autograph queue because it was schedule for the same time as your panel. Then complain about whom ever did the schedule


17. More Bar Time, put some peanuts in your pocket...just in case.


18. Wait for the Costume contest, you can go get some dinner or something. Leave your name tag on.


19. Attend the Costume contest (you are the judge..you can also be a contestant)


a. Dress as your favorite earth character, nothing fancy or exotic


b. Go sit on the porch and judge the people going by for their costume.


c. Pick the cutest kid that went by, if there is a small child in the house, they win.


d. If you don’t see anyone, you win.


20. Call it a day, comeback tomorrow –mix it up a bit


21. Complain you missed the closing ceremony because you were checking out.


22. Tell your friends you had a great weekend and can’t wait until next year.





Again..if you have addition, comments, or suggestions... leave a comment.
Disclaimer: If you are married/joined/partnered..etc  you assume all risk

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